A forensic read of your production system - throughput, cost, and stability - for the moment a partner, publisher, or parent pulls back or the team is cut. Where the work actually bottlenecks, what it is costing you, and what to protect to keep the roadmap deliverable. It can be scoped to your partner-dependence risk: how much of the plan rests on one funder, and what happens to delivery if that funding stops. A decision-grade verdict, not a workshop.
For a studio with a live game on fire, including one whose funder has pulled back or whose team has been cut: incident patterns, release pipeline, patch cadence, and governance. A clear diagnosis of why the operation is bleeding and what to change first, so the live roadmap stays deliverable.
Live incident right now? Email me - I respond within 24h
Facilitated sessions for studios, publishers, and incubators: design sprints, business-model canvas, and team-formation cohorts.
Fractional COO, Chief of Staff, or Executive Producer - two days a week of senior operating leadership embedded in your studio: scaling teams up or down, running live-service, designing the production system, and holding governance and C-suite cadence. The audit tells you what to fix; this is me helping you fix it and keeping the roadmap deliverable when a partner has pulled back or the team has been cut. I keep a deliberately small number of concurrent engagements, so the senior operator you meet is the one doing the work - no junior hand-off - and what happens inside your studio stays there.
Engagements are scoped individually and paid in cash.
Fixed price, fixed scope. A clear verdict on what is broken, what to do about it, and what the roadmap can still carry.
Most studios act on the audit themselves. Some want help executing.
Fractional COO/EP - two days a week - to install the fixes and keep the roadmap deliverable with the team you have.
No retainers you cannot see the value of.
| Engagement | Format | Anchor price |
|---|---|---|
| Production System Audit | 2 weeks | 120,000 SEK |
| Live-Service / Crisis Audit | 2 weeks | 120,000 SEK |
| Workshops | per day | from 12,000 SEK |
| Fractional COO / Chief of Staff / EP | monthly, ~2 days/wk | from 104,040 SEK/mo |
Audits are fixed-price and fixed-scope - no overruns. Every engagement scoped individually and paid in cash.
GameCraft is a fractional executive producer or studio lead with actual authority, for a company that wants the fix run rather than described. That is the distinction worth settling in the first ten minutes: am I here to tell you, or to do it?
I'm Alexander Strandberg. Since 2014 I've been a Production Leader in AAA games - at Avalanche Studios, Ubisoft, and Sharkmob - running live-service production, scaling technical teams, optimizing cost and protecting revenue, managing risk, and owning governance and C-suite stakeholder relationships with director-level reports.
I've run live-service production for two major products - as Production Manager on Ubisoft Connect and Executive Producer on theHunter: Call of the Wild. I've scaled organizations up and down through volatility - shifting player needs, technical pivots, and team change - and I've consistently replaced narrative-driven debate with factual, data-grounded decisions.
What I'll own with you: production-system design for throughput, cost and stability · people and performance · live-service operations and releases (incidents, pipelines, patching, DLC).
What I won't pretend to be: I'm a production and operations leader, not a fundraising advisor - if you need that I'll happily connect you to the right people.