GameCraft · Tools
Six dimensions and twelve statements, or seven and fourteen if you run a live game, scored zero to three. About ten minutes. The output is a profile, not a grade, and your answers live in the URL until you choose to send them.
Predictability is the real margin: studios lose money on surprises, not on ambition.
This is a maturity assessment, not a checklist. Every statement is scored against four anchors describing what each score actually looks like, because without them everyone scores themselves a two. Answer from what happened last quarter rather than from what is supposed to happen. The result names your two weakest dimensions and what usually sits underneath them.
Score the studio as it behaved under pressure, not as it behaves when things are calm. If a process exists but was abandoned during the last crunch, it scores a one. The anchors are written so that the flattering answer and the true answer are different sentences — if you find yourself reading past an anchor to reach a higher number, that is the finding.
0 of 14
What is missing
The link holds your scores and nothing else. Share it with your leadership team — the disagreement about which dimension is weakest is usually more useful than the score.